Glinaur

help shape the game

Your ideas,
your game.

Glinaur is built by one person and shaped by its testers. Suggestions are wanted about what is missing, what should be added, and how the open questions should land.

Sending suggestions

Not open yet

There is no way to send a suggestion yet. The game cannot be reached from outside the developer’s machine, and sending in suggestions opens with the alpha. How it will work is not decided.

Where suggestions have the most room

Open ground

Design is always open; only the building has an order. These are questions the design leaves open. Nothing here is promised.

  • IDEAWhich stances should exist?

    Dispositions are answers to the question everyone in the world asks: what should be done about the newcomers? Four stand in the game with working names, each against all others: keep what was, kill everything that came, make war on the newcomers, build bridges to them. Which there should be and what they are called is open, and so is what the disposition tree and each disposition’s own places should hold.

  • IDEACan a neutral player’s property be raided?

    Robbed, stolen from, raided, and if so, in which windows, with what protection while you are offline, and what can be lost. The design’s own register calls it the heaviest open question of all.

  • IDEAFrom a room to a town

    Rooms of your own are in the game. Houses and towers on plots, a lone player’s town that might grow into the largest city in the game, and forts that clans build are the direction. What would you build, and how should it work?

  • IDEAWhole branches of the school network

    A Charisma branch with auras, tamers whose monsters are their weapon, summoners, druids, necromancers, and the kindreds’ own traditions, much of it still to be written.

  • IDEACompanions and pets

    A mercenary, or a townsperson won over with Charisma, can walk with you. Pets for nearly every kindred, which carry loot, help in fights and follow you through death, are the direction, but how they work is not thought out. What should a pet be, and what should a mercenary cost?

  • IDEAProfessions on an open list

    The final tier names; what the fifth and sixth guild purchases give; how fisher, woodcutter and farmer work; what a hunter and a trader actually do; whether a builder is a trade; who brings meat to the cook.

  • IDEABetween players

    Thumbs up or down between players, friends, enemy and ignore lists, the Arena’s rules, where open-PvP ground should be, clan experience, shares in player companies.

  • IDEAWhat should the monster book show?

    The Monsterpedia exists, and its next steps are named: a page of its own for each creature, with pictures, tabs per continent, and a search for where to find the loot you need. What else would you want to look up?

  • IDEANot decided either way

    Neither adopted nor rejected yet: artifacts, miraculous items, unique crafted items, choosing where you were born, pickpocketing.

Every open idea, by area →What is built and what comes after →Other ways to help →